Introduction
It is common to fear
the unknown. This fear can often lead to avoidance or the inability to act.
However, brave explorers,
scientists, and
everyday people have proved that conquering the fear of the unknown can lead to
great achievements. What
if we never sent a
man to the moon because we were afraid of what we’d fi nd? ...or across an
ocean? ...or even at the other
end of a telephone
call? Our world would be a much smaller place. In this problem, OotM teams have
the opportunity to
show what can happen
when we let curiosity overcome fear of the unknown.
The Problem
The problem is to create and present an original performance about a community that feels threatened by something
The problem is to create and present an original performance about a community that feels threatened by something
in a location its
members have never visited. They will then use a team-created method to select
one or more Travelers
to visit and explore
the location. While at the location, a Traveler will send a message home to
convince the community
that there is
nothing to fear. The performance will also include a narrator character, two
rhymes, and a moving set piece.
The creative emphases of this problem are on the performance, the community, how the Traveler is selected, the
rhymes, and how the
set piece is designed to move.
The Spirit of the Problem is for the team to create and present an original performance about a community that
feels threatened by
something in a location its citizens have never visited. The community uses a
team-created method
to select Travelers
to visit and explore the location, where one of the Travelers sends a message
home that there is
nothing to fear. The
performance will also include a narrator character, two rhymes, and a set piece
that moves.
Limitations
The time limit for
this problem is 8 minutes.
a
community.
may be portrayed as anything and in any way.
must be a group of inhabitants living in the same location,
whether real or imagined.
something
that is believed to exist in a different location that causes the community to
feel threatened.
The
location:
must be portrayed as being a different place than where the
community resides.
can be any place and set in any time period. It does not have
to be a location that currently exists.
one or
more Traveler characters that visit the location.
may be portrayed as anything and in any way.
will be chosen by the inhabitants to visit and explore the
location.
will be shown in the performance leaving the community and
traveling to the location.
will send a message back to the community while at the
location.
a
message sent by a Traveler back to the community.
a. can be depicted as being sent/received in any way.
b. must be seen and/or heard by the judges and audience.
c. will convince the community members that there is no
reason to feel threatened.
a
narrator character.
a. may be portrayed as anything and in any way. It can be
integrated as a character in the performance if the team wishes.
b. will explain to the judges and audience the reason the
community feels threatened.
two
rhymes.
a. must be delivered at different times during the
performance. One rhyme must be about the Traveler’s visit to the location.
b. must be different from one another.
c. may be delivered in any way, that is, spoken, sung,
written, etc. as long as they are observable to the judges and audience.
a
moving set piece.
a. must be one item that is part of the stage set.
b. must move without any direct human power.
c. must be visible to the judges and audience as it moves.
d. may move as many times or for as long as the team wishes.
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